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James Paul Gee: Applying Game Design Principles for Learning
In his keynote presentation, which is included below in its entirety, Professor James Paul Gee argued that good video games incorporate good principles of both teaching and learning. Furthermore, they do so in ways that portend the future of teaching and learning in society, though with important issues centered on equity and access. He argued that video games do not teach via a game (as software) alone but via the game combined with certain ways of socially organizing learning outside the game, in what he calls "passionate affinity spaces." Digital literacies—of which games are a part—operate in many ways like traditional literacy, since both are technologies for making meaning and solving problems.
Keynote presentation: Applying Game Design Principles for Learning
Presented by: James Paul Gee
Introduced by: Rev. Dennis H. Holtschneider (University President)
Date: Friday, April 20, 2012
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