this site
Search for People / Departments

DePaul Shortcuts

DePaul Teaching & Learning Blogs

DePaul Teaching Commons on Facebook twitter_logo youtube_logo

HomeTechnology Resources
Technology Resources

For an overview of technology resources available to all faculty at DePaul, visit Information Services (IS). Standard classroom technology includes a LCD projector, VHS player, DVD player, PC, and a standard overhead transparency projector. Most DePaul classrooms have standard classroom technology; PC classrooms are available by request.

  • Desire2Learn (D2L) is DePaul's Learning Management System (LMS).

  • ePortfolios@DePaul introduces users to Digication, DePaul's ePortfolio platform, and presents profiles of how it is used across the university.

  • Campus Connection is the central website for accessing your schedule, course roster, and course grades.

  • BlueStar is an online system accessed through Campus Connect that supports students’ academic success by helping to connect students to instructors, advisors and other DePaul resources.

  • Course OnLine (COL) is CDM's system for the capture and rebroadcast of classroom activity.

  • Clickers (also known as classrooom response systems) use radio frequency technology to transmit and record student responses during class.

  • Blogs & Wikis enable students to compose and revise in a rhetorical situation that differs from the formal essay.

  • Games & Simulations provide a way for students to become active participants in the learning process.

  • Surveys & Forms include QuickData and Mailman Forums.

  • Classroom A/V Equipment is available in most classrooms and can also be reserved.

  • Plagiarism Detection offers instructors valuable tools to identify text that may have been plagiarized.

  • Technology Training is offered by various areas at DePaul.

  • Technology Support is provided by various areas at DePaul.

  • Teaching Online involves both technological and pedagogical considerations.

  • Copyright and the classroom discusses copyright, plagiarism, and websites that allow you to find multimedia that is freely usable

  • Mobile Learning refers to any learning activity that utilizes a mobile device.